Get yourself some Runner2 Wallpaper!
Check out this video to catch a rare glimpse into the VERY early days of game development!
Yes, all video games look like this at the beginning.
View Printer Friendly Version
Email Article to Friend
LOL at the falling and at the ending. Also, you technically COULD slide jump in RUNNER... Once. Or twice. Using those moving springs or whatever. BUT IT'S STILL A SLIDE JUMP! Anyway, woo, revelations! I can't wait to see new advanced techniques! Will the BEAT Paddle return, for example?
@Seto I saw on the right: "bonus_block".
I also saw "bunus_SuperJump". Hmmmmm....
Editor seems pretty nice guys. Wondered if there were any pitfalls in using it and what it was made in/with?
@PTibz the main editor was built within the game itself in C++. Those accessory windows were done using Cocoa / Objective C.
The benefit behind the editor, and the game, is that it is easy to jump in and try out a level, and then change things. No build times is very very nice.
@Andrew H. : Do you think there's a real difference in design philosophy between using an editor that exists in the game compared to an editor that you can directly play the game from? They seem like two sides of the same coin, but I'm interested in why the choice was made to do it the way you did. Was it a conscious decision or just a natural evolution of your needs? It seems to me the reason might be so that it could be used as a public editor down the road. From what you guys showed in the video the track building seems fairly intuitive. I had a good idea of how it worked as soon as I saw the pieces of track at the bottom of the screen.
Chances for 3DS ware release?.knowing videogames devs."Nope"
@PTibz: I don't think there's too much difference design-wise between the two. I choose to build an in-game editor simply because it was easier: adding a new game state vs building a separate program that would have to communicate with another process.
Liking the new graphical style so far.
@winter aw cmon! gaijin had better make this for the 3ds or they are gonna get a lot of hate on facebook.
You know, the 3DS is really no more powerful than the Wii (less in fact), it just has a few fancy graphical effects it can do that make its games look current-gen-ish... If I understand correctly anyway.
It doesn't seem likely to me that Runner 2 will find its way onto 3DS is the Wii can't handle it. But then again, look at Sonic Generations.
Geeze, talk about spoilers.
Wow! Bit. Trip is going even more blocky. I'm glad Runner 2 has reached this early stage of dev. Please put this out on Wii U Ware. I am a HUGE fan of EVERY Bit. Trip game. Do some sequels for other Bit. Trip games ( Core is #1 in my opinion). Gaijin Games is PURE genius and I am excited about all your future games (Laserlife and other EVIL DIFFICULTY games). ROCK ON!!!!!!!!!!! Grab/Grapple String is a semi-good idea.
You guys should totally throw this stuff out there when you're done making the game or a while afterwards. It's neat to preserve game development stuff, since it's pretty rare that players see any of it.
(Then again, I run http://tcrf.net -- maybe I'm biased. But maybe one day we'll have BIT.TRIP series leftovers up there too, if there are any. We'll see.)
An interesting look regardless. From the ROM hacking/modding side, being able to load the level you were editing from the editor was always a useful tool since it let you jump in and test changes without any further issues. Basically a streamlining of the process.
A level creator would be pretty cool
The graphics shown in this video have more life than the ones in the newest trailer.
Notify me of follow-up comments via email.